PUBG: BATTLEGROUNDS Imitation Game
Table of Contents
Overview
Github: link
Document (Korean): link
- This is a portfolio project that imitates the game PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG).
- The project was developed by a team of four members: HelloWoori, JohnGameCoder, Hoons, and oneofthezombies.
- Programming tools used include C/C++, Boost, DirectX 9, FMOD Studio, ImGui, and ImGuizmo.
- Contributions
- Resource Management: Implemented custom resource loader, parser, and renderer.
- Networking: Developed client/server architecture with threading, echo functionality, and TCP communication.
- Game Systems: Created collision detection (OBB), an animation controller, and a component-based object design.
- Engine & Tools: Designed a base UI class and implemented an object pool.
- Project Management: Managed the project’s GitHub repository.